Composite

Main Node

The Main Node is the final result of your Composite Material. The material that was given as an input to this node will be baked and used on all objects that this Composite Material is applied to.

The Resolution is the maximum resolution of your textures. Any texture above this resolution will be scaled down.

Material Node

A Material Node is used to add a material to this Composite Material. This material can be blended with other materials using a Composite Node.

Choose the material you want to use in the Material Field on this node.

Texture Node

A Texture Node is used to add a texture to this Composite Material. This texture can be used as a mask when blending materials in a Composite Node.

Choose the texture you want to use in the Texture Field on this node.

Composite Node

A Composite Node is used to blend two materials together using a grayscale mask. The top material will be shown on the white parts of the mask, while the base material will be shown on black parts of the mask. The materials will be blended for any value in between black and white.

When Lerp is used both materials will be lerped according to the mask. When Combine is used the materials will also be lerped, however the normals, occlusion and emission of the base material will always be visible.

Blend Node

A Blend Node is used to blend two textures together using the given blending mode. The following blending modes are supported:
Alpha, Darken, Multiply, Color Burn, Linear Burn, Lighten, Screen, Color Dodge, Linear Dodge Add (Additive), Overlay, Soft Light, Vivid Light, Linear Light, Pin Light, Hard Mix, Luminosity, Grayscale

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